Feb 12, 2006, 04:35 PM // 16:35
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#41
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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That's not the warriors which are overpowered here, that's gale. When you see it does merely the same effect than Backbreaker (Elite, 10AD) then sure there is something wrong.
I watched many top GvG match today, and saw the same boring gale warriors with no hope to see a different "viable" build. Very sad.
Quote:
Originally Posted by Phades
That will change nothing, just put on stone fist guantlets and optimize the attribute for a 2s duration. Until the skill outright fails without energy storage points, this just wont change anything.
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It will. As it is now, two gale warrior can chain KD a monk with no hope for him to cast a spell. 3sec KD+3Sec KD= 6sec KD. With 5sec recharge, Gale can be linked twice with no pb for them (ending in a 12 sec KD if things go well). Bye, monk. With 2 sec KD (but Stonefist gauntlets SHOULD apply only on melee attacks, not SPELLS), a monk can go up and cast a defensive/healing spell before he is KDed again. Another nerf would be to remove Exhaustion, but to put Gale's casting cost to 15, like Blinding Flash, so warrior's can't simply afford it.
Quote:
Originally Posted by Phades
For a boon prot monk who has to compensate for this "pressure" damage, he must cast RoF 2 times over the course of those 8 casts to stay alive assuming divine favor of 14 and a protection prayers of 8 and have roughly 200hp left over. For a healing monk without divine boon it would require either 3 self used healing touches or 3 heal others assuming the same level of divine favor and 11 healing prayers and have just over 100hp left.
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To mitigate warriors/rangers damage, Guardian is great. And useless against necros. Assuming, of course, the poor prot monk is not lying KDed on the ground.
Saccers work in pairs. You must be a squad of 2 saccers +1 R crippler/interrupter to make this saccer build viable. Two saccers on a crippled/interrupted monk target is something to see and really impressive.
Again, this build won't own prepared teams, he is suffering from too many flaws. But it's a decent and interesting alternative which change from the current gale/Iway madness.
In addition, trying to emphasize by any means possible that Galeway is better is somewhat silly. Yeah, Gale is better, and so? Let people have fun like they want.
Last edited by glountz; Feb 12, 2006 at 06:14 PM // 18:14..
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Feb 12, 2006, 10:45 PM // 22:45
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#42
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I've played around with these a bit in the last couple days. The damage is pretty nice, and there's a nice bit of synergy. The problem is that the guy just explodes if someone breathes on him. He's not suited as a frontline attacker at all. At the same time though if you want him to hang back and beat up on their warriors he's not bad. The damage again is pretty attractive and it all ignores armor. As long as you're running a lot of pressure to keep their monks busy it's not a bad choice at all.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 13, 2006, 07:09 PM // 19:09
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#43
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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Wow Ensign, that came as a bit of a surprise, though I suppose it shouldn't have.
Anyway, I too have played around a bit, and switched out my secondary for Warrior so that I could carry Balanced Stance. I popped it on as soon as I saw Gale start, and suddenly only Wild Blow could bring me down, and the Warrior is exhausted. Frankly, I don't see why Gale Warriors are so much the rage at the moment. Cast 2 of those things, and you don't have the energy pool for more. But that's a question for a different thread.
I also played around with Plague Sending. Due to the sacrifice, it still sets off Dark Aura, and it hits multiple enemies when they are bashing on you. Using this against Warriors with Deep Wound was fun, and I suppose that makes Plague Sending one of the strongest skills out there, since you can Deep Wound a whole team of Warriors at once while doing 45 AoE damage. I wasn't hit by much else though, except by a trapper team, and so this was a bit too conditional for me. Still playing around. Wish I had more time in-game.
What you said about the front-line though was part of our strategy. When the Warriors came in, we pounced. When they went down, one of the Rangers laid down Frozen Soil, and we had a little time to finish off the rest of the team before they could kill it off and raise their comrades.
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